

Increments an internal counter which Unity uses to determine whether to allow automatic AssetDatabase refreshing behavior.Įxports the assets identified by assetPathNames to a unitypackage file in fileName.Ĭreates an external Asset from an object (such as a Material) by extracting it from within an imported asset (such as an FBX file).

Lets you delete multiple assets or folders at once with performance benefits under version control. For example, when specifying "Assets/ParentFolder1/Parentfolder2/", the new folder will be created in "ParentFolder2" only if ParentFolder1 and ParentFolder2 already exist. If no connection is active, then it does nothing.ĭuplicates the asset at path and stores it at newPath.Ĭreates a new folder, in the specified parent folder.The parent folder string must start with the "Assets" folder, and all folders within the parent folder string must already exist. Query whether an Asset file can be opened for editing in version control and is not exclusively locked by another user or otherwise unavailable.Ĭlears the importer override for the asset.Ĭloses an active cache server connection. Adds objectToAdd to an existing asset at path.ĭecrements an internal counter which Unity uses to determine whether to allow automatic AssetDatabase refreshing behavior.Ĭhecks the availability of the Cache Server.Ĭhecks if Unity can open an asset in the Editor.
